Glossary
Terms used in this manual and in the app, scoped to what’s in the 0.2.0 demo.
| Term | Meaning |
|---|---|
| Action | A behavior node that plays a sprite animation for a duration. In this demo: Idle and Walk. |
| Asset | See Sprite. A named animation belonging to a pet or object. |
| Behavior graph | The visual node program that defines what a pet does. Runs from Start, through your nodes, and loops at End. |
| Bundle | A shareable file holding one custom pet (.spe) or object (.speo). Export from the editor; add with the Library’s Import. |
| Card | A pet or object tile in the Library grid. |
| Custom | Pets/objects you create or clone. The opposite of Default. Editable and deletable. |
| Debug (preview) | Running your graph inside the editor to watch it animate, with the active node highlighted. Not a separate window. |
| Default | The read-only pets and objects that ship with the app. Cannot be edited or cloned. |
| Drag | Picking a pet or object up with the mouse to move it. Always on in this demo (except in Focus Mode); becomes a node behavior in Early Access. |
| Duration | How long an action runs: a random value between a Min and Max, set in seconds (Time mode) or whole loops (Loops mode). |
| Fall | A dropped pet descending under gravity until it lands. Always-on in this demo (not a node); becomes a node behavior in Early Access. |
| Focus Mode | Makes pets/objects click-through so clicks pass behind them. On macOS they fade on hover; on Windows they hide. Disables dragging. |
| FPS | Frames per second: how fast a sprite animation plays. Default 4; adjustable per sprite and per node. |
| Frame | One still image in an animation. |
| Hide All Pets | A tray toggle that hides every live pet/object at once without turning them off. |
| Layer (Back/Front) | Whether a live item draws in front of or behind other live items of the same type. |
| Library | The main window: browse, toggle, and manage pets and objects. |
| Live | An item currently spawned on your desktop. Shown by a green badge on its card. |
| Node | A single unit in a behavior graph. This demo has five: Start, End, Idle, Walk, Random. |
| Object (prop) | Static/animated scenery (bed, plant, campfire). Has animation states and layers, but no behavior graph. |
| Port | A connection point on a node, either In (left) or Out (right), that you wire together. |
| Random | A logic node that picks one of its connected outputs (weighted) to continue down. |
| Scale | A multiplier for an item’s on-screen size, from 0.1× to 20×. |
| Slicer | The tool that cuts a sprite-sheet image into individual frames. |
| Snap to grid | An editor option that aligns nodes to the background grid as you drag. |
| Sprite | A named animation (a sequence of frames) that a pet or object can play. |
| Sprite sheet | One image holding many frames in a grid; sliced into frames by the Slicer. |
| State (object) | A named animation for an object (e.g. “on” / “off”), built from layers. |
| Start / End | The lifecycle nodes: Start is where a graph begins; reaching End loops back to Start. |
| Tray | The menu-bar (macOS) or notification-area (Windows) icon where the app lives and is controlled. |
