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Glossary

Terms used in this manual and in the app, scoped to what’s in the 0.2.0 demo.

Term Meaning
Action A behavior node that plays a sprite animation for a duration. In this demo: Idle and Walk.
Asset See Sprite. A named animation belonging to a pet or object.
Behavior graph The visual node program that defines what a pet does. Runs from Start, through your nodes, and loops at End.
Bundle A shareable file holding one custom pet (.spe) or object (.speo). Export from the editor; add with the Library’s Import.
Card A pet or object tile in the Library grid.
Custom Pets/objects you create or clone. The opposite of Default. Editable and deletable.
Debug (preview) Running your graph inside the editor to watch it animate, with the active node highlighted. Not a separate window.
Default The read-only pets and objects that ship with the app. Cannot be edited or cloned.
Drag Picking a pet or object up with the mouse to move it. Always on in this demo (except in Focus Mode); becomes a node behavior in Early Access.
Duration How long an action runs: a random value between a Min and Max, set in seconds (Time mode) or whole loops (Loops mode).
Fall A dropped pet descending under gravity until it lands. Always-on in this demo (not a node); becomes a node behavior in Early Access.
Focus Mode Makes pets/objects click-through so clicks pass behind them. On macOS they fade on hover; on Windows they hide. Disables dragging.
FPS Frames per second: how fast a sprite animation plays. Default 4; adjustable per sprite and per node.
Frame One still image in an animation.
Hide All Pets A tray toggle that hides every live pet/object at once without turning them off.
Layer (Back/Front) Whether a live item draws in front of or behind other live items of the same type.
Library The main window: browse, toggle, and manage pets and objects.
Live An item currently spawned on your desktop. Shown by a green badge on its card.
Node A single unit in a behavior graph. This demo has five: Start, End, Idle, Walk, Random.
Object (prop) Static/animated scenery (bed, plant, campfire). Has animation states and layers, but no behavior graph.
Port A connection point on a node, either In (left) or Out (right), that you wire together.
Random A logic node that picks one of its connected outputs (weighted) to continue down.
Scale A multiplier for an item’s on-screen size, from 0.1× to 20×.
Slicer The tool that cuts a sprite-sheet image into individual frames.
Snap to grid An editor option that aligns nodes to the background grid as you drag.
Sprite A named animation (a sequence of frames) that a pet or object can play.
Sprite sheet One image holding many frames in a grid; sliced into frames by the Slicer.
State (object) A named animation for an object (e.g. “on” / “off”), built from layers.
Start / End The lifecycle nodes: Start is where a graph begins; reaching End loops back to Start.
Tray The menu-bar (macOS) or notification-area (Windows) icon where the app lives and is controlled.